#pragma strict
var prefab : Transform;
function Start () {
	var objects = GameObject.FindGameObjectsWithTag("RadioSpawnPoint");
	var place=Random.Range(0, objects.length);
	var chosenOne : GameObject= objects[place];
	Instantiate(prefab,chosenOne.transform.position,chosenOne.transform.rotation);
	
}

function Update () {
	
}